Upgrades and Slotted Items Guide

This is by Shadowclaimer


Key:
"?" - Needs confirmation, estimated guess based on others
GK - G-Kings, Criminal Faction
BR - Blood Roses, Criminal Faction
PR - Praetorians, Enforcer Faction
PT - Prentiss Tigers, Enforcer Faction

Character Slot Unlocks:
[1] - Begin with
[2] - 20 with Faction 1
[3] - 20 with Faction 2
[4] - ??

Slotted Weapon Unlocks:
Note: The number in parentheses below a weapon is the number of free slots.
N-Tech 5
[0]

N-Tech 5 Nol
[1] BR/PT Level 13

N-Tech 5 Adeen
[2] BR/PT Level 27

N-Tech 5 -Name-
[3] See Notes

STAR 556
[0]

STAR 556 R&D I
[1] BR/PT Level 17

STAR 556 R&D II
[2] BR/PT Level 31

STAR 556 R&D III
[3] See Notes

OCA-EW 626
[0]

OCA-EW 626 NFCP 1
[1] BR/PT Level 15

OCA-EW 626 NFCP 2
[2] BR/PT Level 29

OCA-EW 626 NFCP 3
[3] See Notes

N-HVR 762
[0]

N-HVR 762 Nol
[1] BR/PT Level 21

N-HVR 762 Adeen
[2] BR/PT Level 35

N-HVR 762 -Name-
[3] See Notes

Agrotech DMR-SD
[0]

Agrotech DMR-SD R&D I
[1] BR/PT Level 25

Agrotech DMR-SD R&D II
[2] BR/PT Level 39

Agrotech DMR-SD R&D III
[3] See Notes

Obeya CR762
[0] GK/PR Level

Obeya CR762 NFCP 1
[1] GK/PR Level 15

Obeya CR762 NFCP 2
[2] GK/PR Level 29

Obeya CR762 NFCP 3
[3] See Notes

OBIR
[0]

OBIR NFCP 1
[1]

OBIR NFCP 2
[2] GK/PR Level 31

OBIR NFCP 3
[3] See Notes

SHAW 556
[0] GK/PR Level 8

SHAW 556 R&D I
[1] GK/PR Level 21

SHAW 556 R&D II
[2] GK/PR Level 35

SHAW 556 R&D III
[3] See Notes

JG840
[0]

JG940
[1]

JG1040
[2] GK/PR Level 27

JG####
[3] See Notes

NFAS-12
[0]

NFAS-12 Nol
[1] GK/PR Level 25

NFAS-12 Adeen
[2] GK/PR Level 39

NFAS-12 -Name-
[3]
-Not Finished-

Slotted Vehicle Unlocks:
-Not Finished-

Character Upgrades:
Field Supplier - Active
Turns you into an ammo carrier with a 5m radius

Monolith I - Passive
Increases maximum core health by 5%

Monolith II - Passive
Increases maximum core health by 8%

Monolith III - Passive
Increases maximum core health by 10%

Fast Regen I - Passive
Recharges core health 10% faster

Fast Regen II - Passive
Recharges core health 20% faster

Fast Regen III - Passive
Recharges core health 30% faster

Take a Knee I - Passive
Recharges stamina 10% faster

Take a Knee II - Passive
Recharges stamina 20% faster

Take a Knee III - Passive
Recharges stamina 30?% faster

Happy Landing I - Passive
Reduces health and stamina damage recieved from falling by 30%

Happy Landing II - Passive
Reduces health and stamina damage recieved from falling by 50%

Happy Landing III - Passive
Reduces health and stamina damage recieved from falling by 75%?

Survivor I - Passive
Reduces damage from weapon hits by 5%

Survivor II - Passive
Reduces damage from weapon hits by 8%

Survivor III - Passive
Reduces damage from weapon hits by 10%

Energizer I - Passive
Reduces damage from less than lethal attacks (stamina damage) by 5%

Energizer II - Passive
Reduces damage from less than lethal attacks (stamina damage) by 10%

Energizer III - Passive
Reduces damage from less than lethal attacks (stamina damage) by 15%?


Weapon Upgrades:
Spray and Pray I
Increases the firing rate of a weapon by 5%

Spray and Pray II
Increases the firing rate of a weapon by 8%?

Spray and Pray III
Increases the firing rate of a weapon by 10%?

Savage I
Increases the damage done per round by 5%

Savage II
Increases the damage done per round by 8%

Savage III
Increases the damage done per round by 10%?

Eagle Eyes I
Increases accuracy outside of marksmanship mode by 5%

Eagle Eyes II
Increases accuracy outside of marksmanship mode by 10%

Eagle Eyes III
Increases accuracy outside of marksmanship mode by 15%?

Short Sighted I
Increases accuracy while in marksmanship mode by 5%

Short Sighted II
Increases accuracy while in marksmanship mode by 10%

Short Sighted III
Increases accuracy while in marksmanship mode by 15%?

Bandolier I
Increases the maximum number of clips you can carry in a weapon by 1

Bandolier II
Increases the maximum number of clips you can carry in a weapon by 2

Bandolier III
Increases the maximum number of clips you can carry in a weapon by 3?

3-Point Sling I
Reduces the equip time for the weapon by 13%

3-Point Sling II
Reduces the equip time for the weapon by 26%

3-Point Sling III
Reduces the equip time for the weapon by 35%?

Super Mag I
Increases the amount of ammunition a clip can carry for that weapon by 10% for clip sizes 20 or above
Increases the amount of ammunition a clip can carry by 1 for smaller clip sizes

Super Mag II
Increases the amount of ammunition a clip can carry for that weapon by 15% for clip sizes 20 or above
Increases the amount of ammunition a clip can carry by 2 for smaller clip sizes

Super Mag III
Increases the amount of ammunition a clip can carry for that weapon by 20% for clip sizes 20 or above?
Increases the amount of ammunition a clip can carry by 3 for smaller clip sizes?

Quick Fingers I
Decreases the time required to reload a weapon by 15%

Quick Fingers II
Decreases the time required to reload a weapon by 20%

Quick Fingers III
Decreases the time required to reload a weapon by 25%?

Rifling I
Increases the optimal distance of the weapon by 3m

Rifling II
Increases the optimal distance of the weapon by 5m

Rifling III
Increases the optimal distance of the weapon by 8m?

Damping I
Reduces the rate of accuracy degradation when firing continuous shots by 5%

Damping II
Reduces the rate of accuracy degradation when firing continuous shots by 8%?

Damping III
Reduces the rate of accuracy degradation when firing continuous shots by 15%?


Vehicle Upgrades:
Mobile Supply Unit - Active
Turns your vehicle into an ammo carrying vehicle with a 10m radius

Explosion Delay I - Passive
Increases the time before which a vehicle that is on fire explodes by 15%

Explosion Delay II - Passive
Increases the time before which a vehicle that is on fire explodes by 30%

Explosion Delay III - Passive
Increases the time before which a vehicle that is on fire explodes by 45%?

Vehicle Endurance I - Passive
Increases the time before which a critically damaged vehicle catches fire by 15%

Vehicle Endurance II - Passive
Increases the time before which a critically damaged vehicle catches fire by 30%

Vehicle Endurance III - Passive
Increases the time before which a critically damaged vehicle catches fire by 45%?

Extra Cargo Capacity I - Passive
Increases the amount of storage space available by 1, without a reduction in passenger carrying capacity

Extra Cargo Capacity II - Passive
Increases the amount of storage space available by 2, without a reduction in passenger carrying capacity

Extra Cargo Capacity III - Passive
Increases the amount of storage space available by 3, without a reduction in passenger carrying capacity?

Ramming Plate I - Passive
Increases the damage dealt from collisions by 6%

Ramming Plate II - Passive
Increases the damage dealt from collisions by 13%

Ramming Plate III - Passive
Increases the damage dealt from collisions by 25%?

Blast Radius I - Passive
Increases the damage and radius of the explosion when the car is destroyed by 15%

Blast Radius II - Passive
Increases the damage and radius of the explosion when the car is destroyed by 30%

Blast Radius III - Passive
Increases the damage and radius of the explosion when the car is destroyed by 45%?

Chassis Strengthening I - Passive
Reduces the damage recieved from collisions, especially from ramming shop fronts, objects, or other vehicles by 6%

Chassis Strengthening II - Passive
Reduces the damage recieved from collisions, especially from ramming shop fronts, objects, or other vehicles by 13%

Chassis Strengthening III - Passive
Reduces the damage recieved from collisions, especially from ramming shop fronts, objects, or other vehicles by 20%?

Quick Repair I - Passive
Reduces the time required to repair a vehicle by 10%

Quick Repair II - Passive
Reduces the time required to repair a vehicle by 20%

Quick Repair III - Passive
Reduces the time required to repair a vehicle by 30%?

Nitro Booster I - Active
Increases the vehicle''s top speed slightly and boosts engine torque by 6%

Nitro Booster II - Active
Increases the vehicle''s top speed slightly and boosts engine torque by 13%

Nitro Booster III - Active
Increases the vehicle''s top speed slightly and boosts engine torque by 20%?

Steel Plating I - Passive
Reduces the damage done by weapon fire by 5%

Steel Plating II - Passive
Reduces the damage done by weapon fire by 10%

Steel Plating III - Passive
Reduces the damage done by weapon fire by 15%?


Notes:
All Level 3 Upgrades are obtained from reaching 40/40 with both factions or reaching level 6 with a Faction Boss (See: http://na.apb.com/forums/showthread.php?t=31614)
All 3 Slotted Weapons are obtained from reaching Level 6 with all contacts, then they will be purchaseable at all contacts.
The Factions are mirrored, G-Kings to Praetorians and Blood Roses to Prentiss Tigers.
Active Upgrades require you to push F1 to use.